aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
aa aa aa aa aa aa aa aa aa ac ad aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
aa aa aa ae af af af af ag ah ai aj af af af af af af af af af af af af af af af af af af af af ak ab ab ab ab ab ab ab 
aa aa aa al aa aa aa am an ao ap aq ar aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa as at ah ai au av aa aa aa aa aa aa aa aa aa aa aa aa aw aa aa aa aa ax aa al ab ab ab ab ab ab ab 
aa aa aa al ay aa aa as at ah ai au av aa az aa aA aa aa aa aa aa aa aa aa aa aB aa aa aa aC aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa as at ah ai au av aa aa aa aa aa aD aD aD aD aD aD aE aF aG aa aH aa aw aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa as at ah ai au av aa aa aa aa aa aI aI aI aI aI aJ aa aK aa aL aa aM aN aO al ab ab ab ab aB ab ab 
aa aa aa al aa aa aa as at ah aP au av aa aa aa aa aa aQ aQ aQ aQ aQ aR aa ax aa aa aC aa aS aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa as at aT aU aV av aa aa aW aa aa aX aX aX aX aX aY aa aa aZ aN aO aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa as aT a0 a0 aU a1 aa aa aa aa aa a2 a3 a4 a5 a6 a7 aa ax aa aS aa aH aL aa al ab a8 ab ab ab ab ab 
aa aa aa al aa aa aa a9 ba ba ba ba bb aa aa aa aa aa aa aa bc aa aa aa aa aa a8 aa bd aa aB aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa a2 a6 be bf a6 a7 aa aa aa ay aa aa aa bc aa aa aa aa aa aa aE aF aG aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa bg aa aa aa bc aa aa aa aa aC aa aa aa aa bc aa az aa aa aa aa aa aK aa aH aa al ab ab ab ab ab ab ab 
aa aa aL al aa aa bd aa aa aa bc aa aa aa aa aa aa aa aa aa bc aa aa aa aa ay aa aa aa aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa aa aa ax bc aa bh ax aa aa aa aa bi aa bc aa aa aa aa aa aa aa aa aa aa aa al ab ab aB ab ab ab ab 
aa aa aa al aa aa aa aa aa aa bj bk bl bm bn bn bo bn bn bn bp aa aa aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa aB aa aa bq br bl bs bt aa bc aa aa aa aa aa aa aa aa aa aa aw aa aa bu aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa aa aa bv br br bl bs bs bt bc aa aa aa aa aC aa aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa aa aa bw bx by bz bA bB bC bc aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa al ab ab bD ab ab ab ab 
aa aa aa al aC aa aa aa aa bw by by bz bA bA bC bc aa aa aa aa aa aa aa bE aa bE aa aa aa aa aa al ab ab aK ab ab ab ab 
aa aa aa al aa aa aa aa ay bw by by bz bA bA bC bc aa bF bF bF bF bF aa bG bH bG aa aa aa aa az al ab ab ab ab ax ab ab 
aa aa aa al aa aa aa aa aa bw by by bz bA bA bC bc aa bI bI bI bI bJ aa bK aa bK aa aa aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa bd aa aa aa bw bx by bL bA bB bC bc aa bM bM bM bM bN aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
aa aa aa al aa aa aa aa aa bw by bO ba bP bA bC bc aa bQ bQ bQ bQ bR aa bE aa bE aa aa aa aa aa al ab ab ab ab ab ab ab 
ab ab ab al aa aa aa aa aa bw bO ba a0 ba bP bC bc aa a2 bS bT a6 a7 aa bG aa bG bU aa aa aa aa al ab ab ab ab ab ab ab 
ab ab ab al aa aL aa aa aa bV ba ba ba ba ba bW bc aa aa aa bc aa aa aa bK aa bK aa aa aa aa aa al ab ab ab ab ab ab ab 
ab ab ab al aa aa aa aa aa a3 bX bY a6 a3 a6 a7 bc aa aw aa bc aa aa aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
ab ab ab al aa aa aa aW aa aa bc aa aa aa aa aa bZ bn bn bn bp aa aa aa aa aa ay aa aa aa aa aa al ab ab aB ab ab ab ab 
ab ab ab al aa aa aa aa aa aa bc aa aa aa az aa bc aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
ab ax ab al aa aa aC aa aa aa bj bn bn bn bn bn b0 b1 aw aa aa aa aa aa ay aa aa aa aL aa ax aa al ab ab ab ab ab ab ab 
ab ab ab al aa aa aa aa aa aa aa aa aa aa aa aa bc aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa al ab ab ab ab ab ab ab 
ab ab ab b2 af af af af af af af af af af af b3 bc b4 af af af af af af af af af af af af af af b5 ab ab ab ab ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab b6 ab ab ab ab ab ab ab ab ab aa aa aa ab ab ab ab ab ab aC ab ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab az ab ab ab ab bc ab ab ab ax ab ab ab ab ab ab aC ab ab ab ab ab ab ab ab ab ab ab ab 
ab ab ab ab ab ab ab ab ab aC ab ab ab ab ab ab bc ab ab ab ab ab ab ab b7 ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab bc ab ab ab ab ab ab ab ab az ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ax ab ab bc ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aC ab ab ab b8 ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab bc ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aS ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab bc ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 

:def
:aa
pix("grass.png")
walk(1)
:ab
pix("grass.png")
walk(0)
:ac
pix("grass.png")
walk(1)
addpix("roof_red/roof_nw_top.png")
:ad
pix("grass.png")
walk(1)
addpix("roof_red/roof_ne_top.png")
:ae
pix("town/fence_es.png")
walk(0)
:af
pix("town/fence_ew.png")
walk(0)
:ag
pix("town/fence_ew.png")
walk(0)
addpix("roof_red/roof_nw.png")
:ah
pix("roof_red/roof_w_top.png")
walk(0)
:ai
pix("roof_red/roof_e_top.png")
walk(0)
:aj
pix("town/fence_ew.png")
walk(0)
addpix("roof_red/roof_ne.png")
:ak
pix("town/fence_ws.png")
walk(0)
:al
pix("town/fence_ns.png")
walk(0)
:am
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_nw.png")
:an
pix("grass.png")
addoverpix("roof_red/roof_w.png")
walk(1)
:ao
pix("grass.png")
addoverpix("roof_red/roof_w_top.png")
walk(1)
:ap
pix("grass.png")
addoverpix("roof_red/roof_e_top.png")
walk(1)
:aq
pix("grass.png")
addoverpix("roof_red/roof_e.png")
walk(1)
:ar
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_ne.png")
:as
pix("roof_red/roof_w_bot.png")
walk(0)
:at
pix("roof_red/roof_w.png")
walk(0)
:au
pix("roof_red/roof_e.png")
walk(0)
:av
pix("roof_red/roof_e_bot.png")
walk(0)
:aw
pix("garden.png")
walk(1)
:ax
pix("small_flowers.png")
walk(1)
:ay
pix("flowers.png")
walk(1)
:az
pix("mixed_flowers.png")
walk(1)
:aA
pix("grass.png")
walk(1)
addpix("small_rock.png")
Action
if(var("town1_rock"), "=", 0)
    give("maxhp", 2)
    give("hp", 2)
    set("town1_rock", 1)
endif
:aB
pix("small_shrub.png")
walk(0)
:aC
pix("stones.png")
walk(1)
:aD
pix("roof_blue/roof_n_back.png")
walk(0)
:aE
pix("tree_left.png")
walk(1)
:aF
pix("tree_center.png")
walk(0)
:aG
pix("tree_right.png")
walk(1)
:aH
pix("tree2.png")
walk(0)
:aI
pix("roof_blue/roof_n_top.png")
walk(0)
:aJ
pix("roof_blue/roof_n_top_right.png")
walk(0)
:aK
pix("treetrunk.png")
walk(0)
:aL
pix("small_blue_flowers.png")
walk(1)
:aM
pix("tree_left2.png")
walk(0)
addpix("people/child_s.png")
Action
if(var("town1_bridge3"), "=", 1)
	set("dialog1", generic_dialog("My mommy says I can't talk to strangers. \n \
	(1) But cousin Mert sent me. \n \
	(2) Bye.", "1.png", "2.png"))
	if(var("dialog1"), "=", 0)
		set("dialog1", generic_dialog("Then I guess it's o.k. to talk to you. \
		What do you need? \n \
		(1) I was looking for a key your cousin lost around here. \n \
		(2) Nothing. Bye", "1.png", "2.png"))
		if(var("dialog1"), "=", 0)
			set("town1_bridge4", 1)
			dialog("I found it on the ground and I gave it to Tyren as he was \
			heading to the tavern.")
		endif
	endif
else
	dialog("My mommy says I can't talk to strangers.")
endif
:aN
pix("tree_center2.png")
walk(0)
:aO
pix("tree_right2.png")
walk(1)
:aP
walk(0)
pix("roof_red/roof_e_top.png")
:aQ
pix("roof_blue/roof_n.png")
walk(0)
:aR
pix("roof_blue/roof_n_right.png")
walk(1)
:aS
pix("treetrunk2.png")
walk(0)
:aT
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw.png")
:aU
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se.png")
:aV
walk(0)
pix("roof_red/roof_e.png")
:aW
pix("blue_flowers.png")
walk(1)
:aX
pix("roof_blue/roof_n_bot.png")
walk(0)
:aY
pix("roof_blue/roof_n_bot_right.png")
walk(0)
:aZ
pix("tree_left2.png")
walk(1)
:a0
pix("town/wood_window.png")
walk(0)
:a1
walk(0)
pix("roof_red/roof_e_bot.png")
:a2
pix("town/wood_wall_sw.png")
walk(0)
:a3
pix("town/wood_wall_s.png")
walk(0)
:a4
pix("road/end_wood_door.png")
walk(1)
Action
move("shop1.txt", 20, 10)
hero("hero_n")
:a5
pix("town/wood_sign_weapon.png")
walk(0)
:a6
pix("town/wood_window_s.png")
walk(0)
:a7
pix("town/wood_wall_se.png")
walk(0)
:a8
pix("tree.png")
walk(0)
:a9
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:ba
pix("town/wood_wall.png")
walk(0)
:bb
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se_bot.png")
:bc
pix("road/road_ns.png")
walk(1)
:bd
pix("red_flowers.png")
walk(1)
:be
pix("town/wood_sign_training.png")
walk(0)
:bf
pix("road/end_wood_door.png")
walk(1)
Action
move("shop1.txt", 10, 12)
hero("hero_n")
:bg
pix("grass.png")
walk(0)
addpix("people/old_man_s.png")
Action
if(var("town1_bridge2"), "=", 1)
	set("dialog1", generic_dialog("Hello, I'm Mert. Reyd the carpenter's \
	assistant. \n \
	(1) What did you do with the key? \n \
	(2) Bye.", "1.png", "2.png"))
	if(var("dialog1"), "=", 0)
		set("town1_bridge3", 1)
		set("dialog1", generic_dialog("I don't know. I put it in my pocket \
		right before I took my little cousin, Emma, outside to play. The next \
		time I looked in my pocket it was gone. \n \
		(1) Where's Emma? \n \
		(2) Bye.", "1.png", "2.png"))
		if(var("dialog1"), "=", 0)
			dialog("She's probably still in the park behind the tavern.")
		endif
	endif
else
	dialog("Hello, I'm Mert. Reyd the carpenter's assistant.")
endif
:bh
pix("grass.png")
walk(1)
addoverpix("roof_green/roof_mid_n.png")
:bi
pix("grass.png")
walk(0)
addpix("people/man_s.png")
Action
if(var("town1_bridge7"), "=", 1)
	dialog("My key!  Thanks, I'll get started on  the bridge right away.")
		set("town1_bridge8", "=", 1)
	end()
endif
if(var("town1_bridge1"), "=", 1)
	set("dialog1", "=", generic_dialog("Hi, I'm Reyd the carpenter. Need a \
	house built? Or maybe a chair? \n \
	(1) I need a bridge built to get to Quinine Tower. \n \
	(2) Bye.", "1.png", "2.png"))
	if(var("dialog1"), "=", 0)
		set("town1_bridge2", "=", 1)
		set("dialog1", "=", generic_dialog("I'd love to do it for you, but my \
		assistant, Mert, lost the key to my storage shed. I can't get my tools. \
		If you can find that key, I'll build the bridge for you. \n \
		(1) How do I find the key? \n \
		(2) Never mind.", "1.png", "2.png"))
		if(var("dialog1"), "=", 0)
			dialog("Ask around town. I suggest starting with Mert.")
		endif
	endif
else
	dialog("Hi, I'm Reyd the carpenter. Need a house built? Or maybe a chair?")
endif
:bj
pix("road/road_ne.png")
walk(1)
:bk
pix("road/road_ew.png")
walk(1)
addoverpix("roof_green/roof_nw.png")
:bl
pix("grass.png")
addoverpix("roof_green/roof_mid.png")
walk(1)
:bm
pix("road/road_ew.png")
walk(1)
addoverpix("roof_green/roof_ne.png")
:bn
pix("road/road_ew.png")
walk(1)
:bo
pix("road/road_t.png")
walk(1)
:bp
pix("road/road_nw.png")
walk(1)
:bq
pix("garden.png")
walk(1)
addoverpix("roof_green/roof_nw.png")
:br
pix("grass.png")
addoverpix("roof_green/roof_w.png")
walk(1)
:bs
pix("grass.png")
addoverpix("roof_green/roof_e.png")
walk(1)
:bt
pix("grass.png")
walk(1)
addoverpix("roof_green/roof_ne.png")
:bu
pix("grass.png")
walk(1)
addpix("small_rock.png")
:bv
pix("grass.png")
walk(1)
addoverpix("roof_green/roof_nw.png")
:bw
pix("roof_green/roof_w_bot.png")
walk(0)
:bx
pix("roof_green/roof_n_top.png")
walk(0)
addpix("roof_green/roof_nw.png")
:by
pix("roof_green/roof_w.png")
walk(0)
:bz
pix("roof_green/roof_mid.png")
walk(0)
:bA
pix("roof_green/roof_e.png")
walk(0)
:bB
pix("roof_green/roof_n_top.png")
walk(0)
addpix("roof_green/roof_ne.png")
:bC
pix("roof_green/roof_e_bot.png")
walk(0)
:bD
pix("treetop.png")
walk(0)
:bE
pix("grass.png")
walk(0)
addpix("furnishings/table_n.png")
:bF
pix("roof_red/roof_n_back.png")
walk(0)
:bG
pix("grass.png")
walk(0)
addpix("furnishings/table_middle.png")
:bH
pix("grass.png")
walk(0)
addpix("people/man2_s.png")
Action
if(var("town1_bridge6"), "=", 1)
	set("dialog1", generic_dialog("Vell helloo der! A new adventurur, I see. Joost \
	like meself. Vhat can I do fur ye? \n \
	(1) Do you have any battle tips? \n \
	(2) Just passing by, thanks.", "1.png", "2.png"))
	if(var("dialog1"), "=", 0)
		dialog("Me un gut tip is to gain lefels. Lefels make de diffrense in big \
		battles. If ye can't vin in a battle, gain lefels und try again.")
	endif
	end()
endif
if(var("town1_bridge5"), "=", 1)
	set("dialog1", generic_dialog("Vell helloo der! A new adventurur, I see. Joost \
	like meself. Vhat can I do fur ye? \n \
	(1) Do you have any battle tips? \n \
	(2) I need an ale for Tyren. \n \
	(3) Just passing by, thanks.", "1.png", "2.png", "3.png"))
	if(var("dialog1"), "=", 0)
		dialog("Me un gut tip is to gain lefels. Lefels make de diffrense in big \
		battles. If ye can't vin in a battle, gain lefels und try again.")
	endif
	if(var("dialog1"), "=", 1)
		if(stat("level"), ">", 2)
			dialog("Ye vill be gut varrior, ya? I buy ye ale now.")
			set("town1_bridge6", 1)
		else
			dialog("Vell der, jung un, ye look scruny. Fight und gain lefels. \
			Denn come back.")
		endif
	endif
else
	set("dialog1", generic_dialog("Vell helloo der! A new adventurur, I see. Joost \
	like meself. Vhat can I do fur ye? \n \
	(1) Do you have any battle tips? \n \
	(2) Just passing by, thanks.", "1.png", "2.png"))
	if(var("dialog1"), "=", 0)
		dialog("Me un gut tip is to gain lefels. Lefels make de diffrense in big \
		battles. If ye can't vin in a battle, gain lefels und try again.")
	endif
endif
:bI
pix("roof_red/roof_n_top.png")
walk(0)
:bJ
pix("roof_red/roof_n_top_right.png")
walk(0)
:bK
pix("grass.png")
walk(0)
addpix("furnishings/table_s.png")
:bL
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_mid_s.png")
:bM
pix("roof_red/roof_n.png")
walk(0)
:bN
pix("roof_red/roof_n_right.png")
walk(1)
:bO
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_sw.png")
:bP
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_se.png")
:bQ
pix("roof_red/roof_n_bot.png")
walk(0)
:bR
pix("roof_red/roof_n_bot_right.png")
walk(0)
:bS
pix("town/wood_sign_tavern.png")
walk(0)
:bT
pix("road/end_wood_door.png")
walk(1)
Action
move("shop1.txt", 20, 25)
hero("hero_n")
:bU
pix("grass.png")
walk(0)
addpix("people/man3_s.png")
Action
if(var("town1_bridge7"), "=", 1)
	dialog("Go away, I'm trying to drink here!")
	end()
endif
if(var("town1_bridge5"), "=", 1)
	if(var("town1_bridge6"), "=", 1)
		set("dialog1", generic_dialog("Got my ale? \n \
		(1) Yep.  Here you go. \n \
		(2) Bye.", "1.png", "2.png"))
		if(var("dialog1"), "=", 0)
			dialog("Here's your key.  Now let me drink in peace.")
			set("town1_bridge7", 1)
		endif
	else
		dialog("Where's my ale? You don't get the key until I get my ale!")
	endif
else
	if(var("town1_bridge4"), "=", 1)
		set("dialog1", generic_dialog("Go away, I'm trying to drink here! \n \
		(1) But I need to know if you have a  certain key. \n \
		(2) Bye.", "1.png", "2.png"))
		if(var("dialog1"), "=", 0)
			set("dialog1", generic_dialog("Yes, I have the key. But seeing that \
			you need it, it must be worth something. Since I'm out of money, \
			why don't you just buy me another ale and I'll give you the key. \
			Sound fair? \n \
			(1) O.K.  I'll be right back.", "1.png"))
			set("town1_bridge5", 1)
		endif
	else
		dialog("Go away, I'm trying to drink here!")
	endif
endif
:bV
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_sw_bot.png")
:bW
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_se_bot.png")
:bX
pix("road/end_wood_door.png")
walk(1)
Action
move("shop1.txt", 10, 27)
hero("hero_n")
:bY
pix("town/wood_sign_inn.png")
walk(0)
:bZ
pix("road/right_t.png")
walk(1)
:b0
pix("road/left_t.png")
walk(1)
:b1
pix("grass.png")
walk(0)
addpix("wood_sign.png")
Action
dialog("Welcome to Meadow")
:b2
pix("town/fence_en.png")
walk(0)
:b3
pix("town/fence_w.png")
walk(0)
:b4
pix("town/fence_e.png")
walk(0)
:b5
pix("town/fence_wn.png")
walk(0)
:b6
pix("road/road_ns.png")
walk(1)
Action
move("world1x0.txt", 18, 10)
hero("hero_s")
:b7
pix("large_shrub.png")
walk(0)
:b8
pix("treetop2.png")
walk(0)
